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RenderFramework/Examples/Assets/Shaders/vk.frag
T

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2025-05-13 02:24:09 +03:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}