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cmake_minimum_required(VERSION 3.16)
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add_executable(GameEditor)
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target_sources(GameEditor
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PRIVATE
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BoundsView.h
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FreeCameraController.h
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GameEditor.cpp
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GameEditor.h
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LFrameworkConfig.h
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)
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#target_include_directories(GameEditor
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#PRIVATE
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#
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#)
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target_link_libraries(GameEditor
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PRIVATE
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RenderFramework
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LFramework
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LFramework::Input
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)
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target_compile_definitions(GameEditor
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PRIVATE
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ASSETS_DIR=L"${CMAKE_CURRENT_LIST_DIR}/../Assets"
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)
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