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add_subdirectory(RenderFramework/Vulkan)
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add_library(RenderFramework STATIC)
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target_sources(RenderFramework
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PRIVATE
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RenderFramework/Archive.cpp
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RenderFramework/Archive.h
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RenderFramework/Asset.h
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RenderFramework/AssetDatabase.cpp
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RenderFramework/AssetDatabase.h
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RenderFramework/AssetFile.h
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RenderFramework/AssetImporter.h
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RenderFramework/AssetManager.cpp
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RenderFramework/AssetManager.h
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RenderFramework/AssetMetadata.cpp
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RenderFramework/AssetMetadata.h
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RenderFramework/Bounds.h
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RenderFramework/Camera.cpp
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RenderFramework/Camera.h
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RenderFramework/Component.cpp
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RenderFramework/Component.h
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RenderFramework/FatalError.h
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RenderFramework/File.h
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RenderFramework/Filesystem.h
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RenderFramework/ForwardDeclarations.h
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RenderFramework/ForwardListItem.h
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RenderFramework/GameObject.cpp
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RenderFramework/GameObject.h
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RenderFramework/Gizmos.cpp
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RenderFramework/Gizmos.h
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RenderFramework/GizmoVertex.h
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RenderFramework/Guid.h
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RenderFramework/InputArchive.h
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RenderFramework/LEngine.cpp
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RenderFramework/LEngine.h
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RenderFramework/Material.cpp
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RenderFramework/Material.h
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RenderFramework/Mathf.h
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RenderFramework/Mesh.cpp
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RenderFramework/Mesh.h
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RenderFramework/MeshGenerator.cpp
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RenderFramework/MeshGenerator.h
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RenderFramework/MeshRenderer.cpp
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RenderFramework/MeshRenderer.h
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RenderFramework/ModelImporter.h
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RenderFramework/Object.cpp
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RenderFramework/Object.h
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RenderFramework/ObjectsFactory.cpp
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RenderFramework/ObjectsFactory.h
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RenderFramework/ObjMeshLoader.h
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RenderFramework/OutputArchive.h
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RenderFramework/Renderer.cpp
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RenderFramework/Renderer.h
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RenderFramework/RenderOutput.h
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RenderFramework/RenderTargetOutput.cpp
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RenderFramework/RenderTargetOutput.h
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RenderFramework/Scene.cpp
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RenderFramework/Scene.h
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RenderFramework/SceneRenderer.cpp
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RenderFramework/SceneRenderer.h
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RenderFramework/Shader.cpp
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RenderFramework/Shader.h
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RenderFramework/ShaderInclude.h
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RenderFramework/ShaderParametersBlock.h
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RenderFramework/Submesh.h
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RenderFramework/SwapChainOutput.h
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RenderFramework/Texture.h
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RenderFramework/TextureImporter.h
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RenderFramework/Transform.h
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RenderFramework/Vertex.h
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RenderFramework/WindowRenderOutput.cpp
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RenderFramework/WindowRenderOutput.h
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)
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target_link_libraries(RenderFramework
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PUBLIC
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VulkanWrapper
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LMath
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)
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target_include_directories(RenderFramework
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PUBLIC
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./
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)
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