cmake_minimum_required(VERSION 3.16) add_executable(GameEditor) target_sources(GameEditor PRIVATE BoundsView.h FreeCameraController.h GameEditor.cpp GameEditor.h LFrameworkConfig.h ) #target_include_directories(GameEditor #PRIVATE # #) target_link_libraries(GameEditor PRIVATE RenderFramework LFramework LFramework::Input ) target_compile_definitions(GameEditor PRIVATE ASSETS_DIR=L"${CMAKE_CURRENT_LIST_DIR}/../Assets" )