add_subdirectory(RenderFramework/Vulkan) add_library(RenderFramework STATIC) target_sources(RenderFramework PRIVATE RenderFramework/Archive.cpp RenderFramework/Archive.h RenderFramework/Asset.h RenderFramework/AssetDatabase.cpp RenderFramework/AssetDatabase.h RenderFramework/AssetFile.h RenderFramework/AssetImporter.h RenderFramework/AssetManager.cpp RenderFramework/AssetManager.h RenderFramework/AssetMetadata.cpp RenderFramework/AssetMetadata.h RenderFramework/Bounds.h RenderFramework/Camera.cpp RenderFramework/Camera.h RenderFramework/Component.cpp RenderFramework/Component.h RenderFramework/FatalError.h RenderFramework/File.h RenderFramework/Filesystem.h RenderFramework/ForwardDeclarations.h RenderFramework/ForwardListItem.h RenderFramework/GameObject.cpp RenderFramework/GameObject.h RenderFramework/Gizmos.cpp RenderFramework/Gizmos.h RenderFramework/GizmoVertex.h RenderFramework/Guid.h RenderFramework/InputArchive.h RenderFramework/LEngine.cpp RenderFramework/LEngine.h RenderFramework/Material.cpp RenderFramework/Material.h RenderFramework/Mathf.h RenderFramework/Mesh.cpp RenderFramework/Mesh.h RenderFramework/MeshGenerator.cpp RenderFramework/MeshGenerator.h RenderFramework/MeshRenderer.cpp RenderFramework/MeshRenderer.h RenderFramework/ModelImporter.h RenderFramework/Object.cpp RenderFramework/Object.h RenderFramework/ObjectsFactory.cpp RenderFramework/ObjectsFactory.h RenderFramework/ObjMeshLoader.h RenderFramework/OutputArchive.h RenderFramework/Renderer.cpp RenderFramework/Renderer.h RenderFramework/RenderOutput.h RenderFramework/RenderTargetOutput.cpp RenderFramework/RenderTargetOutput.h RenderFramework/Scene.cpp RenderFramework/Scene.h RenderFramework/SceneRenderer.cpp RenderFramework/SceneRenderer.h RenderFramework/Shader.cpp RenderFramework/Shader.h RenderFramework/ShaderInclude.h RenderFramework/ShaderParametersBlock.h RenderFramework/Submesh.h RenderFramework/SwapChainOutput.h RenderFramework/Texture.h RenderFramework/TextureImporter.h RenderFramework/Transform.h RenderFramework/Vertex.h RenderFramework/WindowRenderOutput.cpp RenderFramework/WindowRenderOutput.h ) target_link_libraries(RenderFramework PUBLIC VulkanWrapper LMath ) target_include_directories(RenderFramework PUBLIC ./ )