16 lines
273 B
C++
16 lines
273 B
C++
#pragma once
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class Texture
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{
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public:
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Texture(/*ID3D12ResourcePtr _resource, D3D12_CPU_DESCRIPTOR_HANDLE _srvDescriptor*/)
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/*:resource(_resource), srvDescriptor(_srvDescriptor)*/
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{
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}
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//ID3D12ResourcePtr resource;
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//D3D12_CPU_DESCRIPTOR_HANDLE srvDescriptor;
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};
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