Files
RenderFramework/Src/RenderFramework/Texture.h
T
2025-05-13 02:24:09 +03:00

16 lines
273 B
C++

#pragma once
class Texture
{
public:
Texture(/*ID3D12ResourcePtr _resource, D3D12_CPU_DESCRIPTOR_HANDLE _srvDescriptor*/)
/*:resource(_resource), srvDescriptor(_srvDescriptor)*/
{
}
//ID3D12ResourcePtr resource;
//D3D12_CPU_DESCRIPTOR_HANDLE srvDescriptor;
};