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ReverseEngineeringTools/HogsOfWarTools/Unity/Assets/ProceduralMesh/LineListMeshConstructorExtended.cs
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2025-05-13 03:10:33 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LineListMeshConstructorExtended : LineListMeshConstructor {
public Matrix4x4 Matrix = Matrix4x4.identity;
public override void Clear() {
base.Clear();
Matrix = Matrix4x4.identity;
}
public override void Vertex(Vector3 vertex) {
base.Vertex(Matrix.MultiplyPoint(vertex));
}
public override void Vertex(Vector3 vertex, Color color) {
base.Vertex(Matrix.MultiplyPoint(vertex), color);
}
}