Template
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IMeshConstructor {
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List<Vector3> Vertices { get; }
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int[] Indices { get; }
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List<Color> Colors { get; }
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List<Vector3> Normals { get; }
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MeshTopology Topology { get; }
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List<Vector2> UvChannel(int id);
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Dictionary<int, List<Vector2>> UvChannels { get; }
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}
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