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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TextCore.Text;
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public class MusicSheetRenderer : MonoBehaviour
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{
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// Start is called before the first frame update
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public FontAsset TextFont;
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public Material TextMaterial;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public GameObject MakeGlyphObject(uint unicodeValue) {
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//0x1D11E
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var glyphObject = new GameObject("Glyph_" + unicodeValue.ToString("X"));
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glyphObject.transform.localPosition = Vector3.zero;
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var mr = glyphObject.AddComponent<MeshRenderer>();
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mr.sharedMaterial = TextMaterial;
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var mf = glyphObject.AddComponent<MeshFilter>();
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var mesh = new Mesh();
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var character = TextFont.characterLookupTable[unicodeValue];
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var w = character.glyph.glyphRect.width;
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var h = character.glyph.glyphRect.height;
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var maxHeight = TextFont.faceInfo.ascentLine - TextFont.faceInfo.descentLine;
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var fw = (float)w / maxHeight;
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var fh = (float)h / maxHeight;
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var vOffset = (character.glyph.metrics.horizontalBearingY - h) / maxHeight;
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mesh.vertices = new Vector3[4]{
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new Vector3(0,0 + vOffset,0),
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new Vector3(0,fh+ vOffset,0),
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new Vector3(fw,fh+ vOffset,0),
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new Vector3(fw,0+ vOffset,0),
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};
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mesh.triangles = new int[6] {
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0, 1, 2,
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0, 2, 3
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};
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Vector2 uvXY = new Vector2((float)character.glyph.glyphRect.x / TextFont.atlasWidth, (float)character.glyph.glyphRect.y / TextFont.atlasHeight);
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Vector2 uvWH = new Vector2((float)character.glyph.glyphRect.width / TextFont.atlasWidth, (float)character.glyph.glyphRect.height / TextFont.atlasHeight);
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Vector2 uvMax = uvXY + uvWH;
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//𝄞 1D11E
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mesh.uv = new Vector2[] {
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new Vector2 (uvXY.x, uvXY.y),
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new Vector2 (uvXY.x,uvMax.y),
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new Vector2 (uvMax.x,uvMax.y),
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new Vector2 (uvMax.x,uvXY.y),
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};
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mf.sharedMesh = mesh;
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return glyphObject;
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}
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public static uint[] GetUtf32CodePoints(string text) {
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byte[] bytes = System.Text.Encoding.UTF32.GetBytes(text);
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uint[] result = new uint[bytes.Length / 4];
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Buffer.BlockCopy(bytes, 0, result, 0, bytes.Length);
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return result;
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}
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public void MakeString(string text) {
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var codePoints = GetUtf32CodePoints(text);
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for(int i = 0; i < codePoints.Length; i++) {
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var glyph = MakeGlyphObject(codePoints[i]);
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glyph.transform.localPosition += new Vector3(i, 0, 0);
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}
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}
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}
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[CustomEditor(typeof(MusicSheetRenderer))]
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[CanEditMultipleObjects]
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public class LookAtPointEditor : Editor {
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SerializedProperty lookAtPoint;
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void OnEnable() {
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lookAtPoint = serializedObject.FindProperty("lookAtPoint");
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//UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace((target as MusicSheetRenderer).TextFont);
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//obj.TextFont.
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}
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if(GUILayout.Button("Test font")) {
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var obj = (target as MusicSheetRenderer);
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obj.MakeString("𝄢𝄚𝄞𝄀𝄆𝅗𝅥");
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}
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}
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}
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