Files
RushMusic.Unity/Assets/ABCUnity/Scripts/Util.cs
T
2025-05-13 00:35:44 +03:00

40 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ABCUnity
{
public static class Util
{
public static void SetObjectColor(GameObject target, Color color)
{
var spriteRenderers = GatherSpriteRenderers(target);
foreach (var spriteRenderer in spriteRenderers)
spriteRenderer.color = color;
}
public static List<SpriteRenderer> GatherSpriteRenderers(GameObject item)
{
var itemTransform = item.transform;
var spriteRenderers = new List<SpriteRenderer>();
for (int i = 0; i < itemTransform.childCount - 1; i++)
spriteRenderers.Add(itemTransform.GetChild(i).GetComponent<SpriteRenderer>());
var lastChild = itemTransform.GetChild(itemTransform.childCount - 1);
if (lastChild.childCount > 0)
{
foreach (Transform child in lastChild)
spriteRenderers.Add(child.GetComponent<SpriteRenderer>());
}
else
{
spriteRenderers.Add(lastChild.GetComponent<SpriteRenderer>());
}
return spriteRenderers;
}
}
}