using System.Collections; using System.Collections.Generic; using UnityEngine; /* public class LineListMeshConstructorExtended : LineListMeshConstructor { public Matrix4x4 Matrix = Matrix4x4.identity; public override void Clear() { base.Clear(); Matrix = Matrix4x4.identity; } public override void Vertex(Vector3 vertex) { base.Vertex(Matrix.MultiplyPoint(vertex)); } } */