using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshData { public class Submesh { public int BaseVertex = 0; public List Indices { get; } = new List(); public MeshTopology Topology; } public List Submeshes { get; } = new List(); public List Colors { get; } = new List(); public List Vertices { get; } = new List(); public MeshData() { Submeshes.Add(new Submesh()); } }