Files
2025-05-13 03:19:28 +03:00

41 lines
575 B
C#

using UnityEngine;
using System.Collections;
public class Accumulator : IElecticEnergySource {
public float voltage = 12.0f;
public float maxPower = 520.0f;
public override float Voltage {
get {
return voltage;
}
}
public override float MaxPower {
get {
return maxPower;
}
}
public override string Name {
get {
return "Accumulator";
}
}
public override string ShortDescription {
get {
return "Accumulator";
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}