Files
2025-05-13 03:19:28 +03:00

10 lines
262 B
C#

using UnityEngine;
using System.Collections;
public static class CarMath {
public static float Drag(float environmentDensity, float velocity, float dragCoeff, float area){
return 0.5f * environmentDensity * (velocity * velocity) * dragCoeff * area;
}
}