Files
2025-05-13 03:19:28 +03:00

24 lines
554 B
C#

using UnityEngine;
using System.Collections;
public class CarSuspension : MonoBehaviour {
public float suspensionDistance = 0.2f;
public float targetPosition = 0.2f;
public float suspensionSpring = 35000.0f;
public float suspensionDamper = 4500.0f;
private float _suspensionForce;
private float previousLength = 0.0f;
private float currentLength = 0.0f;
private float _currentSuspensionPosition = 1;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}