Files
2025-05-13 03:19:28 +03:00

27 lines
393 B
C#

using UnityEngine;
using System.Collections;
public class Clutch : MonoBehaviour {
public CarEngine engine;
public Gearbox gearbox;
private float _pressure = 1.0f;
public float Pressure{
get{ return _pressure;}
set{
_pressure = Mathf.Clamp01(value);
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}