Files
2025-05-13 03:19:28 +03:00

30 lines
671 B
C#

using UnityEngine;
using System.Collections;
public class GetPhysicsDeltaTime : MonoBehaviour {
public Rigidbody source;
private Vector3 lastPos;
// Use this for initialization
void Start () {
lastPos = source.position;
source.velocity = Vector3.forward;
}
// Update is called once per frame
void Update () {
}
// Update is called once per frame
void FixedUpdate() {
var currentPos = source.position;
var delta = currentPos - lastPos;
var distance = delta.magnitude;
lastPos = currentPos;
Debug.Log("Delta time = " + distance+ " Fixed delta: " + Time.fixedDeltaTime);
}
}