Files
CityDrivingSimulator.Unity/Unity/Assets/Engines/Audi/V8FSI.cs
T
2025-05-13 03:19:28 +03:00

39 lines
1.7 KiB
C#

using UnityEngine;
using System.Collections;
public class V8FSI : CarEngine {
/*private static TableCurve _torqueCurve = new TableCurve(
new float[]{
0, 700, 850.00f,1075.54f,1134.29f,1193.05f,1251.80f,1310.55f,1377.70f,1436.45f,1495.20f,1562.35f,
1621.10f,1679.86f,1738.61f,1805.76f,1914.87f,1982.01f,2040.77f,2107.91f,2166.67f,2225.42f,
2284.17f,2586.33f,2645.08f,2712.23f,2829.74f,2947.24f,3131.89f,3199.04f,3257.79f,3316.55f,
3375.30f,3450.84f,3627.10f,3685.85f,3937.65f,3979.62f,4239.81f,4298.56f,4407.67f,4474.82f,
4525.18f,4600.72f,4651.08f,5020.38f,5079.14f,5330.94f,5389.69f,5498.80f,5565.95f,5750.60f,
5826.14f,5868.11f,6052.76f,6119.90f,6203.84f,6413.67f,6598.32f,6665.47f,6824.94f,6900.48f,
6967.63f,7504.80f,7580.34f,7639.09f,7689.45f,7756.59f,7815.35f,7882.49f,7941.25f, 8200.0f},
new float[]{
0, 50, 111.98f,117.98f,121.80f,131.24f,150.18f,165.18f,170.79f,204.49f,260.67f,274.16f,276.97f,
293.26f,300.00f,309.55f,319.66f,321.91f,329.21f,344.94f,353.93f,358.43f,363.48f,376.97f,
382.02f,384.27f,393.26f,401.12f,405.62f,409.55f,410.11f,413.48f,415.17f,415.17f,419.10f,
417.98f,417.42f,416.85f,412.36f,412.36f,410.11f,411.24f,410.11f,410.11f,411.24f,411.24f,
410.11f,410.11f,411.24f,412.36f,412.36f,416.29f,416.85f,417.98f,417.98f,415.17f,416.85f,
411.24f,404.49f,404.49f,400.56f,397.75f,397.19f,385.39f,385.39f,383.71f,381.46f,376.97f,
374.72f,366.85f,357.87f, -20.0f}
);
private static TableCurve _innerFrictionCurve = new TableCurve(
new float[]{1000.00f,7941.25f},
new float[]{100.0f, 300.0f}
);
public TableCurve TorqueCurve{
get { return _torqueCurve;}
}
public TableCurve FrictionCurve{
get { return _innerFrictionCurve;}
}
*/
}