30 lines
671 B
C#
30 lines
671 B
C#
using UnityEngine;
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using System.Collections;
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public class GetPhysicsDeltaTime : MonoBehaviour {
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public Rigidbody source;
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private Vector3 lastPos;
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// Use this for initialization
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void Start () {
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lastPos = source.position;
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source.velocity = Vector3.forward;
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}
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// Update is called once per frame
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void Update () {
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}
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// Update is called once per frame
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void FixedUpdate() {
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var currentPos = source.position;
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var delta = currentPos - lastPos;
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var distance = delta.magnitude;
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lastPos = currentPos;
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Debug.Log("Delta time = " + distance+ " Fixed delta: " + Time.fixedDeltaTime);
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}
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}
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