Files
FirstStrike.Unity/Assets/Editor/SourceCommon/Vectors/SourceDegreeEuler.cs
T
2025-05-13 03:08:33 +03:00

70 lines
1.6 KiB
C#

using System;
namespace SourceFormatParser.Common
{
/// <summary>Degree Euler angle aligned to axis (NOT ROLL/PITCH/YAW)</summary>
public class SourceDegreeEuler
{
public SourceDegreeEuler() { }
public SourceDegreeEuler(float X, float Y, float Z) { x = X; y = Y; z = Z; }
public SourceDegreeEuler(SourceQuaternion q)
{
SourceRadianEuler radians = new SourceRadianEuler(q);
Init(MathUtils.RAD2DEG(radians.x), MathUtils.RAD2DEG(radians.y), MathUtils.RAD2DEG(radians.z));
}
public SourceDegreeEuler(SourceQAngle angles)
{
Init(angles.z, angles.x, angles.y);
}
public SourceDegreeEuler(SourceRadianEuler angles)
{
Init(MathUtils.RAD2DEG(angles.x), MathUtils.RAD2DEG(angles.y), MathUtils.RAD2DEG(angles.z));
}
// Initialization
public void Init(float ix = 0.0f, float iy = 0.0f, float iz = 0.0f) { x = ix; y = iy; z = iz; }
public SourceQAngle ToQAngle() => new SourceQAngle(y, z, x);
// conversion to qangle
public bool IsValid() { throw new NotImplementedException(); }
public void Invalidate() { throw new NotImplementedException(); }
public float Base() { return x; }
// array access...
public float this[int i]
{
get
{
switch (i)
{
case 0: return x;
case 1: return y;
case 2: return z;
default: throw new Exception("wrong index [0..2]");
}
}
set
{
switch (i)
{
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
default:
throw new Exception("wrong index [0..2]");
}
}
}
public float x, y, z;
}
}