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2025-05-13 02:46:21 +03:00

47 lines
792 B
C++

#ifndef Bone_h__
#define Bone_h__
#include <map>
#include <vector>
#include "BoneTransform.h"
#include <LString.h>
namespace LifeGraphics
{
class Bone
{
public:
BoneTransform BaseTransform;
BoneTransform LocalTransform;
BoneTransform InitialTransform;
//public BoneTransform AbsoluteTransform = new BoneTransform();
int ID;
Bone* Parent;
std::vector<Bone*> Childs;
String BoneName;
LifeMath::float4x4 TransformMatrix;
LifeMath::float4x4 AbsoluteMatrix;
int ParentId;
void AddChild(Bone* child)
{
Childs.push_back(child);
}
void clearChilds()
{
Childs.clear();
}
void Update()
{
}
Bone(int id, const String& name, int parentId)
:ID(-1), Parent(0)
{
BoneName = name;
ID = id;
ParentId = parentId;
}
};
}
#endif // Bone_h__