Files
2025-05-13 02:46:21 +03:00

9480 lines
329 KiB
Plaintext

Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used
Closing log
Logging started!
Mount point is not used! SHOULD BE FIXED!
ResourceManager::MountContentProvider at
root
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
OLOLO//
// Buffer Definitions:
//
// cbuffer texInfo
// {
//
// float2 texelSize; // Offset: 0 Size: 8
// float2 dummy; // Offset: 8 Size: 8 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// pointSampler sampler NA NA 0 1
// diffuseMap texture float4 2d 0 1
// texInfo cbuffer NA NA 12 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -6.000000, 0.001108, 0, 0},
{ -5.000000, 0.004382, 0, 0},
{ -4.000000, 0.013497, 0, 0},
{ -3.000000, 0.032379, 0, 0},
{ -2.000000, 0.060493, 0, 0},
{ -1.000000, 0.088017, 0, 0},
{ 0, 0.099735, 0, 0},
{ 1.000000, 0.088017, 0, 0},
{ 2.000000, 0.060493, 0, 0},
{ 3.000000, 0.032379, 0, 0},
{ 4.000000, 0.013497, 0, 0},
{ 5.000000, 0.004382, 0, 0},
{ 6.000000, 0.001108, 0, 0} }
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
0: mov r0.z, l(0)
1: mov r1.xyzw, l(0,0,0,0)
2: mov r0.w, l(0)
3: loop
4: ige r2.x, r0.w, l(13)
5: breakc_nz r2.x
6: mul r0.xy, cb12[0].yxyy, icb[r0.w + 0].xxxx
7: add r2.xyzw, r0.zxyz, v1.xyxy
8: sample r3.xyzw, r2.xyxx, t0.xyzw, s0
9: mad r3.xyzw, r3.xyzw, icb[r0.w + 0].yyyy, r1.xyzw
10: sample r2.xyzw, r2.zwzz, t0.xyzw, s0
11: mad r1.xyzw, r2.xyzw, icb[r0.w + 0].yyyy, r3.xyzw
12: iadd r0.w, r0.w, l(1)
13: endloop
14: mov o0.xyzw, r1.xyzw
15: ret
// Approximately 16 instruction slots used