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using UnityEngine;
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using System.Collections;
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public class AiUntilFailure : AiDecorator {
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protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
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var childStatus = child.Tick(blackboard);
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return childStatus == BehaviorStatus.Fail ? BehaviorStatus.Success : BehaviorStatus.Running;
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}
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}
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