This commit is contained in:
2025-05-13 05:19:58 +03:00
parent 853edaf0b4
commit 472b2aee18
1034 changed files with 41844 additions and 0 deletions
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using UnityEngine;
using System.Collections;
public class AiCancelAim : AiBehavior {
private GameObject obj;
private HumanController selfController;
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
if (obj == null) {
obj = blackboard.Obj;
selfController = obj.GetComponent<HumanController>();
}
if (!selfController.GunArmed) {
return BehaviorStatus.Fail;
}
selfController.UnprepareItem();
selfController.Crouch = false;
return BehaviorStatus.Success;
}
}