Files
2025-05-13 05:19:58 +03:00

14 lines
342 B
C#

using UnityEngine;
using System.Collections;
public class PlayerDeadStateEnter : StateMachineBehaviour {
public override void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var player = animator.gameObject.GetComponent<HumanController>();
if(player != null){
player.OnDeadStateEnter();
}
}
}