36 lines
800 B
C#
36 lines
800 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class RaycastTester : MonoBehaviour {
|
|
|
|
public GameObject target;
|
|
public float distance = 100;
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
|
|
}
|
|
|
|
private void FixedUpdate() {
|
|
if (target != null) {
|
|
var src = transform.position;
|
|
var dst = target.transform.position;
|
|
|
|
var hit = Physics2D.Raycast(src, (dst - src).normalized, distance, 1 << target.gameObject.layer);
|
|
if (hit.rigidbody != null) {
|
|
Debug.Log("!!!Hit collider: " + hit.collider.name);
|
|
}
|
|
else {
|
|
Debug.Log("!!!Nothing hit");
|
|
}
|
|
|
|
Debug.DrawLine(src, dst);
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
}
|
|
}
|