Files
2025-05-13 05:19:58 +03:00

28 lines
566 B
C#

using UnityEngine;
using System.Collections;
public class TestCircleCast : MonoBehaviour {
public float radius = 0.5f;
public float distance = 1.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnDrawGizmos(){
var c = Physics2D.CircleCast(transform.position, radius, -Vector2.up, distance - radius);
Gizmos.DrawWireSphere(transform.position, radius);
if(c.collider != null){
Debug.Log("Collided! Distance: " + (c.point - (Vector2)transform.position).magnitude);
}
}
}