Files
2025-05-13 05:19:58 +03:00

21 lines
301 B
C#

using UnityEngine;
using System.Collections;
public class TimeWaveController : WaveController {
public override float Get ()
{
return Mathf.Sin(Time.time * phaseScale);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}