Files
MetalGear2D.Unity/Assets/Scripts/AI/Jobs/AiAim.cs
T
2025-05-13 05:19:58 +03:00

20 lines
478 B
C#

using UnityEngine;
using System.Collections;
public class AiAim : AiBehavior {
private GameObject obj;
private HumanController selfController;
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
if (obj == null) {
obj = blackboard.Obj;
selfController = obj.GetComponent<HumanController>();
}
return selfController.PrepareItem() ? BehaviorStatus.Success : BehaviorStatus.Fail;
}
}