This commit is contained in:
2025-05-13 05:18:03 +03:00
parent 0790b782f2
commit 2ca246b75c
1494 changed files with 22057 additions and 0 deletions
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using UnityEngine;
using System.Collections;
public class AuthorsMenu : MenuLayer {
public override string Name { get {return "AuthorsMenu"; } }
public override void Draw(){
float w = (float)Screen.width;
float h = (float)Screen.height;
float boxWidth = 300;
float boxHeight = 200;
float boxOffsetX = (w - boxWidth) * 0.5f;
float boxOffsetY = (h - boxHeight) * 0.5f;
Rect boxRect = new Rect (boxOffsetX, boxOffsetY, boxWidth, boxHeight);
GUI.Box (boxRect, "");
float buttonHeight = 50;
float buttonWidth = 150;
float buttonMargin = 10;
GUI.Label (new Rect (boxRect.center.x - buttonWidth * 0.5f,
(boxRect.yMax - (buttonHeight + buttonMargin) * 2), buttonWidth, buttonHeight), "L-proger");
if (GUI.Button (new Rect (boxRect.center.x - buttonWidth * 0.5f,
(boxRect.yMax - buttonHeight - buttonMargin), buttonWidth, buttonHeight), "Назад")) {
manager.ActivatePreviousMenu();
}
}
public override void Enter(){
}
public override void Leave(){
}
}
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using UnityEngine;
using System.Collections;
public class MainMenu : MenuLayer {
private GUIStyle style;
public AudioClip clickSound;
public override string Name { get {return "MainMenu"; } }
public override void Draw(){
float w = (float)Screen.width;
float h = (float)Screen.height;
float buttonHeight = 60;
float buttonWidth = 250;
float buttonSpacing = 10;
float buttonOffset = buttonHeight + buttonSpacing;
float buttonBlockHeight = buttonOffset * 5;
float buttonBlockOffset = (h - buttonBlockHeight) * 0.5f;
style = GUI.skin.GetStyle ("button");
style.fontSize = 22;
GUI.enabled = (gameManager != null) && (gameManager.State.currentLevel != 0);
if(GUI.Button (new Rect (0, buttonBlockOffset + buttonOffset * 0, buttonWidth, buttonHeight), "Продолжить", style)){
if(manager != null){
//manager.
}
}
GUI.enabled = true;
if (GUI.Button (new Rect (0, buttonBlockOffset + buttonOffset * 1, buttonWidth, buttonHeight), "Новая игра", style)) {
if(clickSound != null) gameManager.audio.PlayOneShot(clickSound);
gameManager.NewGame();
}
if(GUI.Button (new Rect (0, buttonBlockOffset + buttonOffset * 2, buttonWidth, buttonHeight), "Настройки", style)){
if(clickSound != null) gameManager.audio.PlayOneShot(clickSound);
manager.ActivateMenu("SettingsMenu");
}
if (GUI.Button (new Rect (0, buttonBlockOffset + buttonOffset * 3, buttonWidth, buttonHeight), "Авторы", style)) {
if(clickSound != null) gameManager.audio.PlayOneShot(clickSound);
manager.ActivateMenu("AuthorsMenu");
}
if (GUI.Button (new Rect (0, buttonBlockOffset + buttonOffset * 4, buttonWidth, buttonHeight), "Выход", style)) {
if(clickSound != null) gameManager.audio.PlayOneShot(clickSound);
Application.Quit();
}
}
public override void Enter(){
}
public override void Leave(){
}
}
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using UnityEngine;
using System.Collections;
public abstract class MenuLayer : MonoBehaviour {
public MenuManager manager;
protected GameManager gameManager;
public abstract string Name { get; }
void Start(){
gameManager = GameObject.FindObjectOfType<GameManager> ();
}
public virtual void Draw(){
}
public virtual void Enter(){
}
public virtual void Leave(){
}
}
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using UnityEngine;
using System.Collections;
public class MenuShow : MonoBehaviour {
public Button Predicate;
private MenuManager Manager;
public string MenuName;
public bool ShowOnStart = false;
// Use this for initialization
void Start () {
if (Predicate != null) {
Predicate.EventClick += HandleEventClick;
}
Manager = GameObject.FindObjectOfType<MenuManager> ();
if (ShowOnStart) {
if (Manager != null) {
Manager.ActivateMenu(MenuName);
}
}
}
void HandleEventClick (Button sender)
{
if (Manager != null) {
Manager.ActivateMenu(MenuName);
}
}
// Update is called once per frame
void Update () {
}
}
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using UnityEngine;
using System.Collections;
public class PauseMenu : MenuLayer {
public override string Name { get {return "PauseMenu"; } }
public override void Draw(){
float w = (float)Screen.width;
float h = (float)Screen.height;
float buttonHeight = 40;
float buttonWidth = 200;
float buttonSpacing = 10;
float buttonOffset = buttonHeight + buttonSpacing;
float buttonBlockHeight = buttonOffset * 4;
float buttonBlockVOffset = (h - buttonBlockHeight) * 0.5f;
float buttonBlockHOffset = (w - buttonWidth) * 0.5f;
if (GUI.Button (new Rect (buttonBlockHOffset, buttonBlockVOffset + buttonOffset * 0, buttonWidth, buttonHeight), "Продолжить")) {
manager.ActivateMenu("");
}
GUI.Button (new Rect (buttonBlockHOffset, buttonBlockVOffset + buttonOffset * 1, buttonWidth, buttonHeight), "Настройки");
if (GUI.Button (new Rect (buttonBlockHOffset, buttonBlockVOffset + buttonOffset * 2, buttonWidth, buttonHeight), "Главное меню")) {
gameManager.MainMenu();
}
if (GUI.Button (new Rect (buttonBlockHOffset, buttonBlockVOffset + buttonOffset * 3, buttonWidth, buttonHeight), "Выход")) {
Application.Quit();
}
}
public override void Enter(){
Debug.Log ("Set time scale to 0");
Time.timeScale = 0.0f;
}
public override void Leave(){
Time.timeScale = 1.0f;
}
}
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using UnityEngine;
using System.Collections;
public class SettingsMenu : MenuLayer {
public override string Name { get {return "SettingsMenu"; } }
public override void Draw(){
float w = (float)Screen.width;
float h = (float)Screen.height;
float boxWidth = 300;
float boxHeight = 200;
float boxOffsetX = (w - boxWidth) * 0.5f;
float boxOffsetY = (h - boxHeight) * 0.5f;
Rect boxRect = new Rect (boxOffsetX, boxOffsetY, boxWidth, boxHeight);
GUI.Box (boxRect, "");
float buttonHeight = 50;
float buttonWidth = 150;
float buttonMargin = 10;
float sliderSize = boxWidth * 0.9f;
float sliderHeight = 20.0f;
float value = gameManager == null ? 50 : gameManager.State.Volume;
value = GUI.HorizontalSlider (new Rect (boxRect.center.x - sliderSize * 0.5f, boxRect.center.y - sliderHeight * 0.5f, sliderSize, sliderHeight), value, 0, 100);
if (gameManager != null) {
gameManager.State.Volume = value;
}
GUI.Label(new Rect (boxRect.center.x - sliderSize * 0.5f, boxRect.center.y - sliderHeight * 0.5f - 30, sliderSize, sliderHeight), "Громкость");
if (GUI.Button (new Rect (boxRect.center.x - buttonWidth * 0.5f,
(boxRect.yMax - buttonHeight - buttonMargin), buttonWidth, buttonHeight), "Назад")) {
gameManager.SaveState();
manager.ActivatePreviousMenu();
}
}
public override void Enter(){
}
public override void Leave(){
}
}
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using UnityEngine;
using System.Collections;
using System;
[Serializable]
public class UIPoint{
public bool Relative;
public Vector2 Position;
public Vector2 PixelPosition{
get{
if(Relative){
return new Vector2(Position.x * Screen.width, Position.y * Screen.height);
}else{
return Position;
}
}
}
}
public class UIItem : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
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using UnityEngine;
using System.Collections;
public class UIPlane : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
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