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Vendored
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-1
@@ -86,6 +86,7 @@
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"queue": "cpp",
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"queue": "cpp",
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"random": "cpp",
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"random": "cpp",
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"regex": "cpp",
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"regex": "cpp",
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"variant": "cpp"
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"variant": "cpp",
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"vulkan_raii.hpp": "c"
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}
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}
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}
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}
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@@ -1 +1,2 @@
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# RenderFramework
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# RenderFramework
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This is a project for building a game engine using C++ and Vulkan.
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@@ -6,7 +6,16 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "VulkanDeviceFunctions.h"
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#include "VulkanDeviceFunctions.h"
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#include <vulkan/vulkan_raii.hpp>
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Application::Application() {
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Application::Application() {
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vk::raii::Context context;
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//vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName );
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vulkan = std::make_shared<VulkanDynamicLibrary>();
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vulkan = std::make_shared<VulkanDynamicLibrary>();
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auto extensions = vulkan->getSupportedExtensions();
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auto extensions = vulkan->getSupportedExtensions();
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auto layers = vulkan->getSupportedLayers();
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auto layers = vulkan->getSupportedLayers();
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