Files
ReverseEngineeringTools/HogsOfWarTools/Unity/Assets/ProceduralMesh/MeshConstructor.cs
T
2025-05-13 03:10:33 +03:00

18 lines
383 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IMeshConstructor {
List<Vector3> Vertices { get; }
int[] Indices { get; }
List<Color> Colors { get; }
List<Vector3> Normals { get; }
MeshTopology Topology { get; }
List<Vector2> UvChannel(int id);
Dictionary<int, List<Vector2>> UvChannels { get; }
}