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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ABCUnity
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{
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public static class Util
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{
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public static void SetObjectColor(GameObject target, Color color)
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{
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var spriteRenderers = GatherSpriteRenderers(target);
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foreach (var spriteRenderer in spriteRenderers)
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spriteRenderer.color = color;
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}
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public static List<SpriteRenderer> GatherSpriteRenderers(GameObject item)
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{
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var itemTransform = item.transform;
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var spriteRenderers = new List<SpriteRenderer>();
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for (int i = 0; i < itemTransform.childCount - 1; i++)
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spriteRenderers.Add(itemTransform.GetChild(i).GetComponent<SpriteRenderer>());
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var lastChild = itemTransform.GetChild(itemTransform.childCount - 1);
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if (lastChild.childCount > 0)
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{
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foreach (Transform child in lastChild)
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spriteRenderers.Add(child.GetComponent<SpriteRenderer>());
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}
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else
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{
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spriteRenderers.Add(lastChild.GetComponent<SpriteRenderer>());
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}
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return spriteRenderers;
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}
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}
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}
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