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RushMusic.Unity/Assets/Fonts/BitmapFont.shader
T
2025-05-13 00:35:44 +03:00

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Shader "Unlit/BitmapFont"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_ForegroundColor ("ForegroundColor", Color) = (1, 1, 1, 1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _ForegroundColor;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
if(col.a == 0){
clip(-1);
}
float4 resultColor = _ForegroundColor;
resultColor.a = col.a;
return resultColor;
}
ENDCG
}
}
}