Files
UnityProcedural/Assets/Scripts/ProceduralMesh/LineListMeshConstructorExtended.cs
2025-05-13 04:34:28 +03:00

19 lines
423 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
public class LineListMeshConstructorExtended : LineListMeshConstructor {
public Matrix4x4 Matrix = Matrix4x4.identity;
public override void Clear() {
base.Clear();
Matrix = Matrix4x4.identity;
}
public override void Vertex(Vector3 vertex) {
base.Vertex(Matrix.MultiplyPoint(vertex));
}
}
*/