Files
2025-05-13 03:19:28 +03:00

27 lines
522 B
C#

using UnityEngine;
using System.Collections;
public class OscilloscopeAdapter : MonoBehaviour
{
public Plot2D plot;
public uint channel;
public uint samplesCount = 500;
// Use this for initialization
private void Awake() {
if (plot != null) {
plot.channels[0].ResizeBuffers((int)samplesCount);
}
}
// Update is called once per frame
void Update () {
}
public void PushSample(float x, float y)
{
plot.channels[channel].PushSample(x, y);
}
}