Files
MetalGear2D.Unity/Assets/Scripts/AddForce.cs
T
2025-05-13 05:19:58 +03:00

22 lines
457 B
C#

using UnityEngine;
using System.Collections;
public class AddForce : MonoBehaviour {
public GameObject[] targets;
public float force = 10;
public float minTorque;
public float maxTorque;
void Start () {
foreach (var target in targets) {
var rb = target.GetComponent<Rigidbody2D>();
rb.AddTorque(Random.Range(minTorque, maxTorque));
}
}
// Update is called once per frame
void Update () {
}
}